DAY 7 - Beyond Ideation: Paper Prototyping

Students will practice organizing ideas formed during ideation/brainstorming workshops to begin developing paper prototypes.

Objectives


Obj 3: Students will acquire hands-on experience on codesign methods ie. scenario building, paper prototyping and preparing for user testing workshops

Opening Activity

Guiding Question: When is it okay to start/stop ideating and make decisions?

Class Discussion/Group Check In: (30  MIN)

  1. Each group will take 3-4 minutes to share their Workshops’ top 3 ideas that they are thinking of developing during their current class.
  2. After each student group shares, students will spend a few minutes (2-3 minutes) sharing what a tangible representation of their chosen ideas could be.


Purpose: Students are hone information integration skills following codesign workshops. Students practice group presentations and receive insights amongst peers.


Key Questions & Topics


Paper Prototyping
What is a paper prototype?

What can you use prototypes for?
Testing vs. Exploring multiple solutions

When is it okay to start/stop ideating and make decisions?

Coming to terms with the fact that a paper prototype isn’t supposed to be perfect

Core Activity

Guiding Question:What is a paper prototype? What can you use prototypes for?

Paper Prototyping Explanation (15 MIN)

  1. Instructor will take 5-10 minutes to define a prototype and present an example of prototypes.
    • Examples: here.
    • Instructor will highlight the multiple uses of prototyping (testing vs. exploring multiple issues) and the idea that prototypes are not finished products.
      • They are work in progress that will be further developed in codesign workshops like User Testing Workshops.

Group Paper Prototyping  (45 MIN)

  1. Students will complete Prototype Activity in Miro Day 7 Section that will help them develop prototypes using their top 3 ideas from the prior day’s Ideation Workshop. Students will be given a guiding worksheet (here) that will include additional prototype definitions and instructions/guidelines that will aid their Paper Prototype development.
  2. Instructor will remind students to utilize all materials created from Brainstorm Workshop, and “User Persona” to create paper prototype(s) that they’ll test with classmates the following day. Big Constraint: Each group’s prototype testing activity must not take longer than 15 minutes.
  3. Students will also prepare specific questions that help guide their Prototype Testing Workshop the following day. Worksheet will help them consider the following questions.
    • What are they testing for?
    • How do they effectively use their limited time?
    • What feedback are they looking for?
    • What parts of the prototypes do they want to focus on?

Purpose: Students will acquire hands-on experience on codesign methods ie. scenario building, paper prototyping and preparing for user testing workshops.


Closing Activity (Reflection & Evaluation)

Guiding Question: How do we test paper prototype(s) and maximize the insights we attain during User Testing Workshops?

Class Discussion: (20-25 MIN)

  1. Students will come back from breakout groups and share any challenges and insights they have faced during the duration of the Paper Prototype activity
  2. Students will end class with conversation on how to engage stakeholders.
    • As in the Workshop preparation, student groups will take the remainder of the class to workshop guiding questions to facilitate the collection of insight during the codesign process + create an inclusive environment for stakeholders/codesigners.

Purpose: Students will gain practice in developing workshops while also addressing the challenges that may arise, such as co-designer availability, communication, Covid-19 etc.


Post Session Work Group Work: Students will finish Core Activity and Closing Activity asynchronously. Ie. Students will produce 2-3 prototype(s) that will be ready for user testing with their peers. Each student will also create a list of guiding questions and/or formal activity that will guide their 15 minute User Testing Activity